Danger Grid: Dungeon (危格地城)
《格危地城》(Danger Grid: Dungeon) 這是一場將經典「踩地雷」邏輯與 Roguelike 深度結合的硬派戰鬥冒險!在這裡,邏輯推理是你唯一的護盾,而每一格數字都是你擊敗魔物的魔力來源。
⚔️ 全新進化:數字即是魔力
- 職業專屬互動: 翻開棋格不再只是顯示數字!騎士會召喚飛劍突襲,法師則能凝聚爆擊能量。每個角色都有獨特的翻格特性,決定你的戰鬥流派。
- 3x3 空間技能 (New!): 數字 1-8 現在各自擁有強大技能。透過計算 3x3 範圍內的數字總和,你可以極大化技能強度!但要小心,使用後的棋格將會「消耗殆盡」,考驗你的空間規劃能力。
- 拆雷即刻充能: 成功標記並拆除地雷(右鍵),即可獲得行動力 (AP) 與大量能量。能量會立即轉化為強大的角色技能攻擊,讓你一發逆轉戰局!
🖱️ 抉擇與代價:
- 【左鍵】探索: 翻開棋格對怪物造成傷害。若誤踩地雷,將引發 5x5 的「焦土」爆炸,永久毀掉該區域的邏輯線索。
- 【右鍵】拆除: 消耗 AP 標記地雷。若判斷錯誤導致誤拆,將受反噬傷害並同樣產生焦土。
- 【行動力系統】: 改變數字、釋放 3x3 技能皆需消耗 AP。唯有精準拆雷,才能維持你的戰鬥續航力!
🔥 最終對決: 當盤面清空,殘存的怪物將發動致命的「暴怒攻擊」。你是否能利用 3x3 的連鎖反應與職業特性累積足夠優勢,撐過這最後的生死關頭?
Danger Grid: Dungeon A hardcore Roguelike puzzle adventure that transforms "Minesweeper" logic into a deadly dungeon crawl. In this grid, your deduction is your shield, and every number revealed is the magical fuel to slay monsters.
⚔️ Evolved Combat: Numbers as Magic
- Class-Specific Traits: Revealing tiles is no longer just about numbers! The Knight summons flying swords, while the Mage builds massive crit stacks. Every class offers a unique playstyle.
- 3x3 Spatial Skills (New!): Numbers 1-8 now trigger powerful skills. Scale your power based on the sum of numbers in a 3x3 area. Strategize carefully, as used tiles are "consumed" and removed from future calculations.
- Defuse to Recharge: Successfully locating and defusing a mine (Right-Click) grants Action Points (AP) and a surge of Energy. This energy is immediately unleashed as a powerful class-specific attack to crush your foes!
🖱️ Risks & Resource Management:
- [Left-Click] Explore: Deal damage by revealing tiles. Stepping on a mine triggers a 5x5 "Scorched Earth" explosion, permanently erasing vital numerical clues in that zone.
- [Right-Click] Defuse: Spend AP to mark mines. Miscalculating a safe tile as a mine causes backlash damage and creates more Scorched Earth.
- [AP System]: Manipulating numbers and casting 3x3 skills cost AP. Only precision defusing can keep your combat engine running!
🔥 Final Settlement: Once the board is cleared, the monster unleashes a devastating "Enrage Attack". Have you utilized your 3x3 combos and class traits effectively enough to survive the final stand?
| Updated | 2 days ago |
| Published | 15 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | befuture |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Dungeon Crawler, Godot, Minesweeper, Roguelike, Singleplayer |
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Comments
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概念看起來很有趣,但實際玩下來就是兩個分開的系統,敵人的攻擊不痛不癢,可以完全不在意,我們的攻擊也幾乎都是刮痧,敵人也幾乎與踩地雷沒有互動,對於遊戲系統的介紹也是沒有的,另外,我不確定接下來的是不是好的,但不論是解完一整片地雷後敵人沒死或是我隨便插兩個旗敵人就死掉都會有些破壞樂趣的感覺,個人認為將戰鬥系統與踩地雷進行更深入的結合會更好
謝謝你的試玩與回饋!你提到的問題確實是目前還待優化的部分。
遊戲目前還在很早期的開發階段,所以數值(像是刮痧或秒殺的情況)都還沒進行平衡,新手教學也還在計畫中。
我完全同意「戰鬥」和「踩地雷」目前有點割裂。將這兩個系統進行更深度的結合,並讓敵人的行為能真正影響踩地雷的過程,正是我接下來要重點解決的問題。
希望在下一次的更新中,能帶給你更好的遊戲體驗。很高興你能點出這些核心問題,這對我的開發非常有幫助,感謝支持!